Created by Ongokiller50 (Dennes Tejada), Home-Run-Bat is a playable character from the game Combat Tournament. He also appears again in Combat Tournament Legends. He wields a baseball bat, hence the name.
He is a Pakistan green stick figure, wearing a Blue and Red baseball hat on his head.
Home-Run-Bat's attacks rely mainly on his hands and feet delivering repetitive fast, but weak jabs and kicks at his opponents.
He uses his bat either to land devastating blows of short range or lift his opponents to extend his combo chain.
He has access to energy beams, which can be charged to different limits to change either the length or width of the beam.
- Bitch (MY NAME IS BETTY!): Has a black body and a red spinning block head instead of a baseball hat.
- HoboJack: Has the default body color and eyes, eyebrows and a brown beard instead of a baseball hat, wielding a... shit-stick weapon instead of a baseball bat.
- BlueBox: Has a blue body and a blue cube head with white square eyes and magenta eyebrows instead of a baseball hat, wielding a blue baseball bat. Has two other variants: one that has the same appearance as the original BlueBox, but with a red body and magenta cube head with magenta square eyes and red eyebrows, wielding a red baseball bat, one that has the same appearance as Home-Run-Bat, but with all of the green color completely removed from his baseball hat and body, making him black with a somewhat hot pinkish and slightly darker blue baseball hat, wielding a hammer for a weapon instead of a baseball bat, and one that looks like HoboJack in Combat Tournament Legends.
- redBox: Has a completely solid red body with solid red googly eyes, wielding a solid red baseball bat.
- BackPack: Has a red body and a red circle head with magenta square eyes, wielding a red baseball bat.
- Pinko: Has the same appearance as Home-Run-Bat, but has a very light pink body and a pink baseball hat, wielding a very light pink baseball bat.
- Rice: Has the same appearance as Home-Run-Bat, but has a solid inverted effect applied to his model.
- Beens: The same as Rice.
- chicken: The same as Rice.
- DickSwett: The same as redBox, but has a solid inverted effect applied to his model.
- Tri-Head/BlackChicken: Has a black body and a black triangle for a head, wielding a Sangria colored baseball bat. Has four variants: one that looks like Home-Run-Bat, but with all of the green completely removed from his baseball hat, baseball bat and body, making him black with a somewhat hot pinkish and slightly darker blue baseball hat, wielding a Sangria colored baseball bat, one that has a black body and black circle head with magenta square eyes, wielding a Sangria colored baseball bat, and one that looks like HoboJack in Combat Tournament.
- OldDirtyBasterd: Has a black body and a circle head with magenta square eyes, wielding a Sangria colored baseball bat.
- JackNDick: The same as BlackChicken.
- OneDirtyKid: The same as Rice except he is in One Man Army. He is named BlueBox in Combat Tournament Legends.
- ATable: The same as OneDirtyKid.
- Home-Run-Bat (A'N'D): Home-Run-Bat, but has a completely solid red body and solid red baseball hat, wielding a solid red baseball bat.
- There are three characters in Combat Tournament that appear in an unused level that aren't named anything. One looks like BlackChicken, but translucent, one looks like BackPack, but translucent and one looks like Rice.
- There are two characters in Combat Tournament Legends that appear in Can you see the enemys? that aren't named anything. One has a triangle head and the other has a spinning block head. Their models and baseball bats both look completely yellow-green. A translucent effect is applied to both.
There are 4 types of bots for Home-Run-Bat: Normal, BlueBox, Follow and Monster.
These bots can't do special attacks and perform very ineffective attacks and unfinished combos. Expect: DickSwett, Rice, and the two inverted bots in One Man Army.
For certain bots, they are modified to do special attacks only after side combos and do somewhat effective attacks and do some full combos (diagonal swing and up attack). With the basic combo, they either spam players with it, or follow it up with the side combo. Expect: BlueBox and redBox.
Named because only enemies named BlueBox have this style in Combat Tournament Legends. They're mostly like Normal Bots, but adds the backhand combo. They also roll to avoid attacks sometimes or do it randomly. They will also perform special attacks from a lock-on distance away from their target.
These bots will spam combos on you every chance they got. One combo involves them backhanding you then follows it up with the side combo, and then tops it off with an up attack and an air attack. One of their combos are when they do a diagonal swing, down strike, and then a forward strike either tops it off with the down combo, or they spin their baseball bat doing mediocre damage. They will also do special attacks from a lock-on distance away. Expect: BlackChicken and JackNDick.
These bots are the same as Follow Bots, but they function slightly differently. They are unable to do the diagonal swing, but can now dodge incoming attacks (including in the air, which could be an oversight), crouch and jump in place to attack an enemy that gets too close to them. Expect: BlackChicken.
Moves (Links: Animations)
- Attack 1: Performs one quick punch to the head. (Frame Name: Attack1)
- Attack 2: Follow up to Attack 1; Fast back elbow hit to the head. (Frame Name: Attack2)
- Attack 3: Follow up to Attack 2; Kick to the gut; Moves him forwards slightly; Flashes white when doing this move. (Frame Name: Attack3)
- Attack 4: Follow up to Attack 3 while flashing white; Same as Attack 2, but there are more animation frames for the start, will make him move forward slightly and will launch enemies away instead of stun them; Normal Bots follow up with Attack 8 or Attack 9. (Frame Name: Attack4)
- Attack 5: Follow up to Attack 4; A diagonal swing with the baseball bat causing oppositions that are hit to get launched up; Normal bots use this move, while other bots follow up with Attack 6. (Frame Name: Attack5)
- Attack 6: Follow up to Attack 5; Downward spike with his baseball bat. Used as a descending move for BlueBox and Monster bots, and BlueBox, Follow and Monster Bots follow up with Attack 7. (Frame Name: Attack6)
- Attack 7: A fast forward swing with the baseball bat causing far knockback; Bots either follow up with Attack 21 or Attack 11. (Frame Name: Attack7)
- Attack 8: Follow up to Attack 3 before flashing white; A quick knee to the gut; Normal Bots follow up with Attack 9. (Frame Name: Attack8)
- Attack 9: Follow up to Attack 8; Is similar to Attack 7, except there are now fast movement lines and he will say "Attack!" when performing the move; Normal Bots will follow up with Attack 13 or Attack 10. (Frame Name: Attack9)
- Attack 10: Follow up to Attack 9; While holding his baseball bat, moves forward continuously at speed causing a blur effect, and if an opponent hit with Attack 9 is reached again, he will perform Attack 9 again; Can also follow up with Attack 5 when holding up when a hit opponent is reached again, or Attack 11 when holding left or right when a hit opponent is reached again; Normal Bots use this move. (Frame Name: Attack10)
- Attack 11: Follow up to Attack 10 and Attack 6; Uses the same animation frames of Attack 4, but gets out his baseball bat and will slowly move his hand down for the back elbow frames as he spins his baseball bat in his hand; 7 hitboxes; Endlag frames can be interrupted by pressing space after the baseball bat disappears. (Frame Name: Attack11)
- Attack 12: Multi-hit aerial attack; Spins his baseball bat in the air with his hand, reaching forward with it; 6 hitboxes; A hitbox on Frame 1, making it one of the fastest attacks in the games. (Frame Name: Attack12)
- Attack 13: Follow up to Attack 7; Automatic attack; Performs eight weak punches, then performs an upward lifting punch to hit opponents forward, then quickly dashes forward to go behind the opponent; 9 hitboxes; Bots will follow up with a special attack or Attack 16. (Frame Name: Attack13)
- Attack 14: Followed up by Attack 21; While facing backwards, performs an overhead swing with the baseball bat from one side to the other; 3 hitboxes; Bots either follow up with Attack 16 or Attack 6. Follow and Monster bots also use this move as a rising attack. (Frame Name: Attack21)
- Attack 15: Follow up to Attack 7; The same as Attack 7, but uses animation frames from Attack 5 and the baseball bat is now red; Not used by A.I. (Frame Name: Attack15)
- Attack 16: Start to the up combo; Similar to Attack 14, but instead swings the baseball bat over him facing forwards while kneeling, and the baseball bat is now red; Has 2 hitboxes in Combat Tournament, and 3 hitboxes in Combat Tournament Legends; Bots follow up with Attack 17 or Attack 6. (Frame Name: Attack14)
- Attack 17: Follow up to Attack16; Homing aerial kick. (Frame Name: Attack16)
- Attack 18: Follow up to Attack 17; Same as Attack 17, but is a punch; Hits twice and teleports to opponents that are hit after the second hit in Combat Tournament Legends; Bots in Combat Tournament Legends follow up with Attack 12. (Frame Name: Attack17)
- Attack 19: Start to the down combo; A slow surface kick that sweeps opponents off the ground; Not used by Bots. (Frame Name: Attack18)
- Attack 20: Follow up to Attack 19; A strong backhand attack; Teleports to opponents that are hit in Combat Tournament Legends midway in the attack; BlueBox, Follow and Monster Bots follow up with Attack 13. (Frame Name: Attack19)
- Attack 21: Follow up to Attack 20; Automatic attack; Performs 6 weak fast kicks, then performs a strong backhand for the last hit; 7 hits; (Frame Name: Attack20)
- Attack 22: Follow up to Attack 7; Performs gliding punches and kicks at opponents from random angles, smacking them with his baseball bat midway during the attack; 6 hitboxes; A.I. never use this move. (Frame Name: FlashCombo)
By changing the object name of the character sprite object for any Home-Run-Bat CPU in a level frame, you can actually change their accessories, but there is a random chance for some characters that it might backfire and delete the A.I.'s code.
- E1: Red spinning block head; Used by Bitch (MY NAME IS BETTY!) and one of the opponents in Can you see the enemys?.
- E2: BlueBox's head; Red eyebrows and is blue by default.
- E3: Smiley face with googly eyes; Used but hard to make out since characters who use this, specifically redBox and DickSwett, who are a completely solid color.
- E4: Triangle head; Used by one of the opponents in Combat Tournament's unused level and Can you see the enemys?.
- E5: The same as E4; Used by BlackChicken and JackNDick.
- E6: Circle head with square eyes; Used by BackPack, OldDirtyBasterd and one of the opponents in Combat Tournament's unused level.
- EEE1: HoboJack's beard, eyes, and... shit-stick weapon. used by HoboJack, BlackChicken in Tag Kill in Combat Tournament, and BlueBox in Tag Kill in Combat Tournament Legends.
- EEE2: Home-Run-Bat's skin, but with a hammer as a weapon instead of a baseball bat. Used by BlueBox in Combat Tournament in First 4 Way Battle.
- There is a block head with a color gradient, closed eyes and flat unibrow; This head isn't used by any CPUs in the game, and thus, this head is unused. It is said that this head was a prototype of BlueBox's head.
Combat Tournament Rewind
In the final release of Combat Tournament Rewind, he is able to be selected only in the Versus mode of the game. The character was never actually finished for the game, and when having him selected for a CPU or the player, the game locks up when trying to load up a match.
- Home-Run-Bat is one of the starter characters in Combat Tournament Legends, along with Mr. Slaptastic.
- His voice clips are taken from the game "Worms Armageddon". The voice clips he uses are from the Kamikaze Worm.
- Home-Run-Bat is the only character that cannot crouch. The reason Home-Run-Bat cannot crouch is because this ActionScript code is not present in Sprite 990 in Combat Tournament and Sprite 1811 in Combat Tournament Legends.
else if(Key.isDown(DownKey) && onground)
if(_currentframe != 5)
If this code is put in the right place in the script for Sprite 990/Sprite 1811, this will make Home-Run-Bat be able to crouch in-game.
- Home-Run-Bat's special can be dodged by crouching under it (Mr. Red is the only character that still gets hit by the special, even when crouching).
- His special attack was given more startup lag in Combat Tournament Legends and also gives him a push forward when it ends.
- Attack 16 has more utility in Combat Tournament Legends, now acting similar to Attack 14.
- Attack 6 was given more utility in Combat Tournament Legends, now being able to be followed up by Attack 16 and Attack 17 and also Attack 12 when holding down before it ends.
- In Combat Tournament, sometimes his moves can make himself fall out the map or into spikes.
- This is most commonly done by doing the final hit of Attack 13 near an incline, and he dashes forward quickly enough that he clips through the ramp out of map or into the spikes.
- To make his baseball bat red for Attack 15 and Attack 16, all of the green color is removed from the normal green baseball bat, making it red with a dark purple handle.
- This is also why JackNDick, BlackChicken (Home-Run-Bat) and OldDirtyBasterd's heads and bodies are completely black and also have Sangria-colored baseball bats.
- In the second frame of Attack 12, the baseball bat is very flat.
- In certain animation frames for some of his attacks, he ends up looking very discombobulated.
- If a Home-Run-Bat/CPU gets launched by an attack that has wall rebound properties, if he/they touches the ground in a launched state, he/they get a random burst of speed to the right when they land on the ground, regardless of the direction being faced.
He has 2 (mostly) unused moves: A grab and a secondary special. The grab is just a two handed grab where he brings an enemy face to face. The Frame Name for the move is called GrabPlayer. The move also has its own associated hitbox called GRAB. The secondary special was added in Combat Tournament Legends, and could've been used if he activated his special while grabbing someone. The Frame Name for the move is called SpecialUpB. The special shows him raising his arm and blasting up, and the hitboxes are called blast2. The hitboxes are similar in size to the used special attack. Both of these attacks also have Frame Labels, but they can't be executed in-game unless an input key is assigned to them, which is where the "mostly" part comes in. These attacks were most likely left out due to coding errors.
Through use of modifying the scripts of Sprite 990 in Combat Tournament/Sprite 1811 in Combat Tournament Legends, it can be noted that GrabPlayer's hitbox can hit, but the move is unfinished, as you are stuck in the grabbed state if you grab somebody, with movement then only limited to left and right. This move also only can grab Home-Run-Bat characters. If you are hit out of the grabbed state, then you can move around like normally, but you will always be in constant motion if you hold left or right, regardless of any other actions you perform afterwards, which means performing an attack in this state will allow you to move while the attack is in action, even if performed before pressing left or right, as the game thinks you are still grabbing somebody, which override normal grounded movement physics with different movement physics, and as game doesn't intend for you to get hit out of it, is why movement isn't restricted when holding left or right during other actions, like attacking.
For SpecialUpB, it can be noted that despite the move having hitboxes, the hitboxes do not hit. This is because blast2 hitboxes, which the move uses, are not coded to interact with character hitboxes, and is why the hitboxes do activate, but do not hit.