Created by Ongokiller50 (Dennes Tejada), Double Range is a playable character from the game Combat Tournament. He also appears again in Combat Tournament Legends. He wields two swords on his back, similar to a samurai. Because of this, he could be a descendant of samurais.
Appearance[]
He is a yellow stick figure, with crimson red eyes, high-end black eyebrows and a black mouth, with white devilish teeth exclusive to Combat Tournament Legends, as he wields two swords with medium dark yellow handles.
Powers/Abilities[]
Swords:[]
He uses his two swords mainly to slash his opponents at quick paces or lift his opponents into the air to extend his combos.
Energy Manipulation:[]
He uses energy for psychokinesis, which he utilizes on his swords to act as a side weapon or a projectile, sometimes on his opponents and can also summon in sharp arrows for extra damage.
Similar Characters[]
- SwordUpURAss: He is exactly like Double Range, but red and has purple swords with red handles.
- Gesus: The same as Double Range, but white with purple eyes, blue eyebrows and a blue mouth, wielding very light blue swords with slightly darker handles.
- Stupid: Same as Gesus.
- Double Range (A'N'D): Double Range, but completely red.
- Tanpon: The same as Gesus, but is in Elimination +2.
- Dick_Pubes: Same as Tanpon.
- Death: The same as Double Range, but red and has red swords.
- Ownage: The same as Gesus, but in Death Players.
Bots[]
There are 2 types of bots for Double Range: Normal, and Follow.
Normal Bots[]
These bots can't do specials and do very ineffective attacks and unfinished combos and stay in one spot in the map. They also may have delays to perform an attack after a previous attack combo finishes. Expect: SwordUpURAss and Stupid.
Follow Bots[]
These bots don't stay in one spot. They also have the strong backhand attack. They also can do special attacks at a lock-on distance away. Expect: Tanpon and Dick_Pubes.
Moves (Links: Animations)[]
- Attack 1: One slow slash with one sword in front of him.
- Attack 2: Follow up to Attack 1; Slashes forward using his other sword; Has 2 hitboxes in Combat Tournament Legends. (Frame Name: Attack2)
- Attack 3: Follow up to Attack 2; Curved upward slash with one sword; Uses Attack 2's sword; Has 2 hitboxes in Combat Tournament Legends. (Frame Name: Attack3)
- Attack 4: Follow up to Attack 3; Downwards slash with both swords; Bots will follow up with Attack 5 or Attack 6. (Frame Name: Attack4. This attack has 2 animation frames that can't be seen in-game in Combat Tournament Legends.)
- Attack 5: Follow up to Attack 4; Back elbow; Slight knockback; Bots follow up with Attack 11. (Frame Name: Attack500)
- Attack 6: Follow up to Attack 5; Throws and spins one of his swords forward with psychokinesis, keeping it off the ground, doing constant damage, then he makes it quickly come back to him like a boomerang, bringing opponents towards him; 12 hitboxes; Bots follow up with Attack 7. (Frame Name: Attack10. The HitCommAnd hitboxes allow you to execute Attack 18 or teleport to an opponent's position at that time when holding forward or down respectively.)
- Attack 7: Follow up to Attack 6 and also the start to the up combo; Slashes one of his swords over his head to his other side, then while turning to face backwards, more quickly slashes his second sword over his head and to his other side, launching opponents into the air with stun; 4 hitboxes. (Frame Name: Attack14)
- Attack 8: Follow up to Attack 7; Hovers and spins in the air with one sword in his hands and one he suspends and spins in front of him with his psychokinesis that moves forwards and backwards slightly during the move; Has lag frames at the start of the move in Combat Tournament Legends; 9 hits. (This move is split into two parts: Attack502 and Cut9 (The first one is the function to execute the move, and the second one has no function.).)
- Attack 9: A fast forward thrust with one sword, causing extremely far horizontal knockback; Is slightly slower in Combat Tournament Legends; Not used by A.I. (Frame Name: Attack7)
- Attack 10: Follow up to Attack 9; A quick diagonal curving slash, causing horizontal knockback; Animation is the reversed version of Attack 4; Not used by Bots. (Frame Name: Attack15)
- Attack 11: Follow up to Attack 9; Performs slashes at a very quick pace in three directions in front of him repeatedly; 6 hits; Bots follow up with Attack 7 or Attack 6. (Frame Name: Attack13)
- Attack 12: Aerial attack; The same as Attack 8, but the rotation of the move is faster, the hitboxes are bigger, with those hitboxes also putting opponents in the launched state, doesn't track with hit opponents, only one sword is used and ends much earlier instead; 3 hits; Not for A.I. (Frame Name: Attack12)
- Attack 13: An aerial attack of its own and follow up to Attack 7; Downward spike slash using both of his swords; Can follow up with Attack 18; A.I. never use this move. (Frame Name: Attack6)
- Attack 14: Start to the down combo; Lunging down, slowly slashes to one side of him, then quickly slashes up and out, exiting out of his lunge; 3 hitboxes; Never used by A.I. (Frame Name: Attack18)
- Attack 15: Follow up to Attack 14; Strong backhand with one sword; Follow Bots follow up with Attack 11. (Frame Name: Attack19)
- Attack 16: Follow up to Attack 15; Stabs opponents with his swords repeatedly; 8 hits, with one of the hitboxes being slightly slanted; Never used by Bots. (Frame Name: Attack20)
- Attack 17: Follow up attack for Attack 8; Quickly slashes down with one sword and then falls down super fast, then does a swift slash once he impacts the ground; Also automatically used after Attack 12; 2 hitboxes; Not used for Bots. (This attack is split into three parts: DOWNATTACKK, againAttackk and DoneDOWNATTACKK (The first one is the function to execute the move, the second one is the function to fall down with a set speed, and the third one is the function to execute the ground attack once contact with the floor occurs after againAttackk.)
- Attack 18: Follow up to Attack 7; As he faces up, he stabs his opponents with one sword and then uses his psychokinesis on his other sword to go up and slash his opponents 2 times, then launches them into the air with stun; 4 hits; Not used for A.I. (Frame Name: Attack11)
Voice Clips[]
Frame 1 and Frame 11 of Attack13/Frame 2 of Attack20
Frame 1 of Attack18 (is cut in length in-game)
Combat Tournament Rewind[]
Double Range was implemented into the first released version of the Combat Tournament Rewind Demo. He was probably the second character to be worked on. The attacks that properly make a return to this game from the previous two games are Attack 1, Attack 2, Attack 3, Attack4, Attack 6, Attack 7, Attack 8, Attack 9, Attack 13, Attack 14.
Trivia[]
- Double Range is unlocked by entering the Tutorial level.
- His speed is the 2nd fastest in the game, tied with Ninja.
- In Combat Tournament. he is faster than the other characters and other Double Range CPUs.
- Anytime Double Range gets hit, you can see that he uses Home-Run-Bat's model, but it is completely yellow.
- When Double Range crouches, if he's hit out of it, his hitbox for it will still remain out of it until he's back in his idle pose in Combat Tournament.
- During his walking sprites, his swords are longer in length.
- Some of his animations and sounds are borrowed from Home-Run-Bat and Mr. Slaptastic.
- If you executed Attack 9 while crouch walking in Combat Tournament Legends, opponents will actually try to attack you the moment you execute the move, as your character hitbox actually returns to normal when doing this move. This actually doesn't happen in Combat Tournament.
- His circle head isn't modeled during Attack 16, just leaving a different shape in its place; His face looks like it is slightly off of his body during the move because of this.
- Double Range actually has Monster A.I. completely coded in, but since no Double Range CPU in the games uses Monster A.I., it is never normally seen.
- Attack 9 can follow up with Attack 5 in Combat Tournament Legends when pressing ⬇ + A.
- This change caused Attack 5 to track with the opponent during the move when executing it, unlike in Combat Tournament where it doesn't.
- Attack 17's ground hitbox only works on Home-Run-Bats.
- Attack 17 has considerably less endlag in Combat Tournament Legends when he impacts the ground.
- Lots of his moves can make opponents rebound off of walls.
- Glitches come with this too. When positioning is correct, Attack 9 can actually get opponents stuck at the ceiling if they rebound off a wall at a high enough speed.
- Double Range is invincible during his special move.
- It can also grab opponents right behind him when facing away from them.
- In Combat Tournament, rarely, Attack 17 can make himself fall out the map or into spikes if he does it from a high enough height.
- Double Range cannot spawn in Can You See The Enemies?. No Double Range sprite object is in the level frame, so this is why he can't be played in that level.
- In Combat Tournament, when timed right, you can actually glitch other fighters out of the map if you press ⬇ + A during Attack 9.
- His voice is mainly Scorpion's voice from Mortal Kombat II, though there are some different ones. Some of his voice clips were removed in Combat Tournament Legends.
- Coincidentally, his ranged attacks (Attack 6 and Charging) use these voice clips, much the same as Scorpion.
- In Combat Tournament Legends, some of his attacks were given additional startup lag or buffering, and some of them also got a blur effect.
- For some reason, Double Range has a very obscure unused head sprite of Tony the Tiger's head and face.